¶ ⚙️ Main Section
Core settings that control how Harvester operates.
Export Config / Import Config
Save your current setup to a file or load a previously saved config. Great for sharing setups or switching between activities.
Clear Markers
Resets all set targets and bank objects. Use this to start fresh if something isn't working.
Action Style
Choose your mode: Bank Items, Powerskill, Vacuum, Shopper, or Telegrab. See
Action Modes for details.
Target Pickup
Name — Picks up targets by name. Best for most situations.
ID — Picks up targets by object ID. Use when objects share names but have different IDs (like fishing spots).
Nearest Reference
Player — Finds the nearest harvestable object to your character's position.
Tile — Finds the nearest harvestable object to your Harvest Point waypoint.
Reachability Check
Ensures objects are actually reachable before targeting. Useful for areas where objects block each other (like Varlamore corn fields). Only enable if needed — adds CPU overhead.
Custom Harvest Area
Enable to define a custom harvesting area instead of using the default radius-based system.
Working Radius
How many tiles from your Harvest Point to scan for targets. Lower = tighter area, higher = larger coverage.
Max Click Distance
How far an entity can be before walking to it instead of clicking directly. Prevents inhuman long-distance interactions.
Click Stall Min / Max
Random delay range between clicks (in 20ms intervals). Adds human-like variation to inputs.
Random Tick Delay
Additional random tick delays added between actions for more natural timing.
Sec. Action Delay
Delay before performing secondary actions on harvested items.
Control how items are handled, dropped, and processed.
💡 Quick List Management
Right-click any item in your inventory to quickly add or remove it from lists. (+) adds to a list, (-) removes it. The option turns red when the item is already in that list.
Secondary Actions
Define actions to perform on harvested items. Separate entries with commas.
Syntax:
• Item:Action
• Item:UseOn:Item
• Item:UseOn:Item:DialogNumber
Examples:
• Uncut sapphire:UseOn:Chisel — Cut gems
• Uncut diamond:UseOn:Gem bag — Store in gem bag
• Ruby harvest:Release — Release butterflies
• Infernal eel:UseOn:Hammer — Smash eels
Drop Everything
When powerskilling, drops everything not in your inventory setup. Turn off to use the Don't Drop list instead.
Don't Drop List
Only appears when Drop Everything is OFF. Whitelist of items to never drop when powerskilling. Accepts names or IDs. Example: Snape grass
Always Drop List
Items to always drop even when using Bank Items mode — useful for junk you don't want to bank. Accepts names or IDs. Example: Ashes,1234
Drop Amount Min
Minimum total items harvested before dropping all at once.
Sec. Action Min
Minimum items harvested before performing secondary actions on them.
Min Coin Pouches
Minimum coin pouches to collect before opening them. Used for pickpocketing.
Max Coin Pouches
Maximum coin pouches before force-opening. Set to 28 to open when inventory is full.
Track animation IDs to block actions while performing activities like fletching or crafting.
💡 How to Map Animations
Click Map Animation Stall BEFORE performing the animation (e.g., before fletching). The plugin tracks the animation ID and will block actions until your character has been idle for the set tick delay.
Max Tick Delay
Number of ticks to wait after animation ends before resuming actions.
Animation Stalls
Comma-separated list of animation IDs to stall on. Example: 899,827,536,537,8481
Map Animation Stall
Enables mapping mode. Perform the animation and the plugin will capture its ID.